The Final Fantasy XIV Gil: Episode Duscae demo offered a brief but exciting glimpse into what the 2016 (hopefully) game will deliver. I expected the visuals or combat style to be the coolest part of the demo, but was absolutely blown away when I summoned Ramuh. What I witnessed was one of the greatest, most exciting moments in my long-running Final Fantasy career. Considering the fact that Ramuh is typically a early level, low-damaging summon, the other summons in FFXV are likely to be insane.
Ramuh got the Final Fantasy aficionados at Power Up Gaming thinking about the summons that we rely on the most, and the ones that we think are, hands down, just the best. So, whether we call them Eidolons, Aeons, Espers, or Guardian Forces, here are the summons that we think kick the most ass.
Knights of the Round
Knights of the Round is an extremely unique summon. It appears solely in FFVII, and is not one character, but the thirteen Knights of the Round Table, each of which attacks with a different style of weapon or elemental magic, concluding with King Arthur. The Knights entirely ignore the target’s defence statistics and are capable of instantly killing nearly every enemy in the game except for the Weapons and Safer-Sephiroth. At its absolute maximum, Knights of the Round can deal 129,987 damage. Ouch.
Thankfully, KOTR isn’t compatible with FFXIV Gil Quad Magic. The summon takes about a minute and a half to complete. Imagine that four times in a row. Unnecessary overkill is what that is.